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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Grind The Rail

The Unofficial Runescape Guide to Everything

How to amass gold, level rapidly, without dumping money on it.

Current guides are widely copy/paste adfarms, often with outdated, misleading, or incorrect information. Runescape isn't that hard to play, it's mostly just a matter of knowing where things are, and how to use them. This knol contains some useful tips to minimize time spent wandering about looking for this vital information.

Part 1: The Grand Exchange. Slightly NW of Varrock, it'll look like an octagon on the map. This is the best place to find materials, typically for much less than shop prices, and offering much greater variety. Also, it's got a bank conveniently inside it. You'll be here a lot if you're out to make money, or training certain skills, such as firemaking or cooking. Part 2: Making Money. For any money making plan, keep it simple. Your resources are your time, your skills, certain items, your knowledge, and your bank and exchange slots. Any good money making plan must require comparatively few slots, so make sure it's something widely demanded. Typical examples are items needed in bulk for grinding up skills. I'll start out by assuming relatively low or no skills, but over time, more methods will become available to you. Here's a list of good items to collect, and where to find them.

  • Feathers. They stack, you can find them at the chicken farm NW of Lumbridge, the starter town. Incidentally, this is the absolute best place for a new player to grind. Level 1 mobs, tons of drops, and you can train half a dozen skills at once.
  • Bones. You can find these guys anywhere, and frankly, prayer is a huge pain to level. Unless you're a member, the payout is pretty weak, so selling bones can earn a decent profit. The downside is, they take up a lot of inventory space.
  • Rune Essences. Complete the Rune Mysteries quest, and you'll gain access to the rune essence mining area. The fastest access to this is speaking to the shopkeeper in Varrock, just south of the eastern bank. As a fringe benefit, you get a bit of mining exp. You'll need a pick.
  • Ore. Smithing is remarkably painful to level, so there is always a great demand for ore, especially coal and iron. You can progress to mining iron relatively quickly, and incidentally, iron offers the best mining exp. This is a great combination of money and skill, but suffers from rather long walk times per load. For iron, the mine SE of Varrock is best, for coal, the barbarian village to the west of Varrock. You'll need a pick.
  • Wood. Fast and easy to collect, logs are used extensively in fletching, a member skill, and are also used in firemaking. The lowest and highest logs sell best, with middle logs such as willow sitting on the market for ages. I reccomend stashing those for burning if you opt to cut them. Basic logs can be found almost anywhere, but the fastest cut/bank run is just west of varrock, and has the advantage of oak trees as well. Ok money, but bulky per run. You'll need an axe.
Typically, you'll want to rack up a huge amount in bank(hundreds or thousands, depending) before making a run to the exchange. Keep in mind that dressing as light as possible will maximize your run time. One thing you definitely don't want to do is bother looting the gold dropping by goblins and other entry level monsters. A few lonely gold isn't worth the time and effort to click it. Part Three: Skills Many people believe that focusing on only one skill(Called a "Pure") is the best way to get a combat character. I disagree. Hitting level 99 takes approximately 13mil exp, which is rather painful. In addition to that skill, you still need to train HP. Since HP only increase by 1xp for every 4 you get in a combat skill, this means you end up wasting a huge amount of xp to max it, or end up with a lower HP total. In all, very long and painful. You'll note from the left that hitting level 43 is a mere 50k exp. Level 60 is 274k. Clearly it's vastly faster to power up a relatively balanced character than a pure. Lets go over the F2P(Free players) combat skills briefly:
  • HP. Your life. You will gain 1 xp in it for every four you gain in the other combat skills(usually), so don't bother with it really. It'll take care of itself as you do other stuff.
  • Defence. Keeps you alive. However, it does not speed your exp gathering speed, so prioritize this lower than your damage dealing skill. Just keep it high enough to avoid running for food constantly.
  • Prayer. Slows down quickly, and leveling it by buying bones is extremely expensive. It suddenly gets very nice for members at level 49, but otherwise, it's a lot of work for little payout. I advise not trying to train this skill, just bury bones whenever you need inventory space.
  • Ranged. Strong against mages, weak against melee. Given that melee is the most common build, this is a serious downside. Also has the disadvantage of requiring a lot of expensive ammo. As a free player, you cannot learn to make this.
  • Magic. Costs runes, but unlike ranged, you can make many of these. Also, the fastest leveling of the combat skills, thanks to the high damage. If you do have money, once you have your first teleport, buy a stack of law runes, wield an air staff, and mash the button until you run dry. It's expensive, but insanely fast, and each higher teleport(save for teleport home) gets you more exp per click. Also, has the advantage of acting as magic defence as well as offense, so it's a must-get skill even for non-magical builds.
  • Attack. How frequently you hit mobs. Keep this high enough that damage is pretty routine against whatever you're attacking. It's necessary for any melee build, and generally should be higher than defence for rapid leveling. A higher level in this also grants access to better weapons.
  • Strength. The #1 skill for any melee build, strength directly controls your damage. Pour as many exp into this, as rapidly as possible to maximize your leveling speed. Combined with a good weapon, you can be dealing great damage in short order.

The best place for a new character to start out skilling at is the chicken shack NW of Lumbridge. Bring an axe and a tinder box, and chop a few logs from the nearby trees whenever you need more wood. Kill any escaped chickens, enter the yard, and close the gate to keep your feathered friends in chopping range. then start akillin. They drop the profitable feathers, raw chicken meat, and bones, collect all of this. When full, bury the bones(prayer), start a fire(woodcutting and firemaking), cook the raw chickens(cooking), and of course, you'll get exp for whatever combat skill you use. The cooked chicken will heal you in the unlikely event you take damage. It's essentially a risk free way to up a ton of skills at once. Oh, and the egg is used for one of the first quests(Cook's Assistant), so grab one of them when you head back to the bank. Once you get absolutely sick of chickens, the next similar area is the Barbarian Camp W of Varrock. The Varrock guards themselves make good practice once you can kill level 21's comfortably, as do the white knights in Falador ten levels later. None of those are quite as good with cross-training skills, however. Non combat skills. Handy, sometimes profitable, and they train faster than combat skills. The list of F2P ones is as follows:
  • Woodcutting. Take an axe, cut down a tree, get logs. It's dead simple, and rather fast. As you level, you can use higher, and faster axes. This can be a profitable endevour, or you can use it to fuel firemaking.
  • Firemaking. Pretty much a profitless skill, but like woodcutting, it's easy. It's also the fastest skill to level in the game, so if you want level 99 in something, this is the fastest way to get it. It pairs well with woodcutting, or you can dump unholy amounts of money at the grand exchange, and burn there. All you really need is a tinderbox and some supply of logs.
  • Crafting. Pots, jugs, grinding wheat into flour, spinning wool into thread. This is sort of a catchall category. This makes it a bit of a pain to skill up, but starting by making wheat into flour en masse is a good way to start, and leaves you with raw materials for cooking. Unfortunately, most of the good bits in this skill are members only.
  • Fishing. The art of producing fish from water, this is also pretty easy. Start out on the coast S of Lumbridge, nets can be found for free on the ground. Merely by netting crayfish and shrimp, you can level up fishing rather rapidly, though you'll need a fishing pole and bait to catch the really good stuff later. Couples well with cooking, just bring some logs and a tinderbox with to cook your catch.
  • Cooking. Food in runescape is the main method of being healed, and can be used in combat. However, it's typically very inconvenient to buy food anywhere near leveling areas, so some skill in cooking is essential. I advise starting out by cooking fish, but it's also used in many later quests, and a wild variety of food can be made with it. Good market opportunities for some of the high end food too. Side note: Due to the near constant firemaking trainers at Grand Exchange, it's a great place to grind cooking.
  • Mining. Quite profitable if you don't smelt everything...and even a little profitable if you do. You'll probably start out mining copper and tin in equal quantities south of Lumbridge, but once you hit iron, the mine SE of varrock will be your best friend. Coal is also quite lucrative, and at higher levels, the Al Kharid mine is quite attractive, with a wide variety of minerals.
  • Smelting. Possibly the slowest of all skills to level, smithing is the art of turning high value ore into medium value bars into low value items. One of the major downsides to smithing is that since it levels much slower than mining, you end up mining low grade ore longer than you otherwise would. It's a fun skill from the standpoint of creating items, but sadly, it's a dead loss as a moneymaker. If you want it, do the quest "The Knights Sword", it'll get you to level 21 IIRC from level 1. Rather a nice boost, especially given that the quest has other rewards.
  • Runecraft. This skill is unlocked by completing the quest "Rune mysteries". Its pretty straightforward, but involves a lot of running, so make sure you have max energy before starting. In addition to being a good money maker, when leveled up, it allows you to craft huge multiples of basic runes..up to ten for every blank rune you bring. This skill definitely gets better with higher ranks.
  • Agility. While technically a members skill, this skill still works in F2P mode, unlike other members privledges. Therefore, if you're a member for a short time, grab it. It increases the rate at which your energy recharges...at max level, it's about three times faster. This makes a huge difference for lowering travel times, and it trains fairly quickly. I hit level 30 in one session.
    Part 4: Wrapping it all up. A few misc tips before I finish. Don't swap over to a membership before total level 500+, and all quests done. Member quests almost invariably have high requirements, and most new areas can be accessed only through quests. You get better use of your paid time if you've already got the necessary skill, or at least most of it. Money is overrated. You can always earn more, usually quickly. Skill, however, is permanent. Focus on skill first, money second. Most guide sites have outdated information regarding random events. Most of them now give an event package, allowing you to select your reward. You almost invariably want the magic lamp, since it gives 10*current level exp to the skill of your choice. Use it on the toughest high skill you have at the moment. Many events also allow you to bank items on you(maze, gravedigger events, for example). Abuse this to save yourself a run to town by banking everything you don't actually need. Macros tend to die on random events. So, if you try cheating, odds are it'll be noticed. Macroing doesnt work well in busy areas anyhow, so in general, its not worth the time to set it up. On the other hand, word is that random events happen more often if you fail them. Given the size of the rewards, this might actually be a good thing. More research is definitely needed on this new development.


in tony hawk pro skater 4 for x-box in San Fran how do i do the seal goal?
i try grinding the rail to hit down the fish but every time i do that the fisher dude hits me down

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can anyone help me with best of show on tony hawk's underground?
its in the chapter slam city jam and i have to beat eric's line pleeaaaaasssseeee help. i get stuck on the bit after grinding the rail going up the ramp. i've watched eric do it but i can't do it! and even if i dont do it in all on combo things still flash i just cant get the one after the rail going up the ramp =S

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hospital visit?
yep its me i went to the hospital for breaking my leg from grinding the rail at my local skatepark it hurts so bad:( im so upset bout this plz cheer me up

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[[ct]]: Grind The Rail

DJ Sly & Pasco - Grind The Rail VIP

2 Jul 2009 at 10:52am


grind rail tricks

30 Dec 2009 at 1:47pm


SLY & PACSO - GRIND THE RAIL - CLASSA004

28 Oct 2009 at 9:11am



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