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Musings from the Public Domain
by Scott Sharkey
23 May 2012 at 5:47pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Musings from the Public Domain Cover Story: A view from a world where the "Mickey Mouse" copyright extension act never became law.

T

he spring release season is now fully upon us, and with it comes the usual trickle of new IPs and a torrent of sequels to comparatively recent franchises. The biggest deal of the season, however, has to be the absolute flood of Lord of the Rings: Return of the King games and films. A&E's blockbuster LotR miniseries is finally moving on to its conclusion, and It's pretty much impossible to visit a flash game portal without tripping over a Minas Tirith tower defense game. Meanwhile, Rockstar's open world take on Rebel Without a Cause has emerged as the definitive reimagining of the flick even against all the major studio remakes, to say nothing of the glut of halfassed student films. Finally, Edmund McMillan's deeply unsettling take on Lolita as a dungeon crawler played from the point of view of the title character is still looking for a bold enough publisher despite sweeping this year's IGF awards.

That's just a small sample of a motley assemblage of games that all have one thing in common: They're all based on properties that entered the public domain this year. The yearly rollout of old properties, both celebrated and obscure, has long since become something we've taken for granted. We even make a point of taking a annual look at what will be emerging from the copyright cage once we're done breaking all our new year's resolutions, and we barely bat an eye when we're treated to a glut of weird furry Lady and the Tramp dating sims. Geeks around the world are already anticipating next year's Superman revival, or dreading his inevitable crossover appearance in every other comic in existence. It's so much a part of the culture at this point that it's easy to overlook the fact that it can all be traced back to a single momentous decision.

We certainly wouldn't be seeing so many films and TV shows based on Sherlock Holmes if the character were still the IP of a single publisher, and we sure as hell wouldn't be seeing him fight Dracula quite so often.



The Nintendo Play Station: A Retrospective
by Jeremy Parish
23 May 2012 at 4:52pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

The Nintendo Play Station: A Retrospective Cover Story: As Nintendo and Sony prepare to announce the Play Station 4 at E3, we remember the console that set the stage for modern gaming.

A

s we gear up for E3 2012, the biggest announcement expected to come out of the L.A. Convention Center this year is the latest generation of gaming's console goliath, the Play Station 4. Based on early reports from trusted third-party developers and info leaks from Chinese parts suppliers, the PS4 seems a given -- and with its arrival, the continued dominance of the games industry by joint Sony/Nintendo venture Taido should be a lock as well.

With the PS4 right around the corner, now is as good a time as any to look back at the history of the Play Station family and how two Japanese giants teamed up to put an entire medium in a 20-year hammerlock.



Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters
by Chris Pereira
23 May 2012 at 4:31pm

Diablo III was expected to do well, but with so many factors to take into account -- competition from Torchlight II, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the long-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.

More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the World of Warcraft Annual Pass. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.



What If Shigeru Miyamoto Had Become a Manga Artist?
by Kat Bailey
23 May 2012 at 10:29am

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Shigeru Miyamoto Had Become a Manga Artist? Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

I

t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.



Does One Award Warrant a Game of the Year Edition for Dead Island?
by Chris Pereira
22 May 2012 at 5:19pm

Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.



What If the Cost of Games Continued to Rise Since the '80s?
by Marty Sliva
22 May 2012 at 5:07pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Cost of Games Continued to Rise Since the '80s? Cover Story: A sad look at a hobby that became too damn expensive.

December 12, 1985

You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.



What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
by 1UP Staff
22 May 2012 at 3:30pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship? Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

I

n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...



Book Review: Exploring Video Gaming's Near-Death with "1983"
by Jeremy Parish
22 May 2012 at 2:18pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Book Review: Exploring Video Gaming's Near-Death with "1983" Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

W

ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.



Breaking the Illusion: Not Playing by the Rules
by Chris Pereira
21 May 2012 at 7:07pm

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.



What If?: Gaming's Alternate Realities
by 1UP Staff
21 May 2012 at 6:27pm

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1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities 1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.





Homestar Plantarium

Tools of The Energy Auditors Trade

Home energy auditors use tools that measure pressure and leakage from homes and their energy systems. Aside from traditional contracting tools, auditors make use of blower doors, manometers, infrared cameras, combustion analyzers, gas sniffers, and smoke pencils/machines.

The Blower Door

The blower door is the loudest and largest weapon in the energy auditor's arsenal. It's name is a great description of what it does. A metal frame fits in a family's doorway. This frame is connected to an airtight seal that covers the entire door area, except for a small hole. Within that hole sits a fan that blows air into the house.

The purpose of the blower door is to increase the air pressure in the home until it's higher than the pressure outside. The difference between the two is determined by using a device called a manometer. A manometer measures air pressure, and compares relative pressures. Air always moves towards lower pressure, so when the pressure inside is higher than the pressure outside, air will leak out of the house.

A home with better insulation, tighter seals, and fewer leaks can easily achieve and maintain a high pressure. Energy auditors determine how airtight a home is by measuring the air that has to be fanned in before a high pressure is reached. If a lot of air needs to be added, then that means that there are many places where air is escaping. If high pressure is achieved easily, than the house is well sealed and insulated.

The Infrared Camera

Most homes, especially older ones, won't "pass" the blower door test. Poor sealing, cracks, and cheap (or nonexistent) insulation will cause air to leak out of the house. The next step is to find out where this leakage is occurring.

To do that, energy auditors use an infrared camera. Like the blower door, the infrared camera is aptly named. It is a camera, and viewing device, that detects infrared light. Energy auditors can use this device to find out where air is entering or leaving the building. They can then take a photograph of that problem area and report it to the contractors who will be fixing these problems.

The Smoke Pencil

Sometimes, auditors will also use a smoke pencil to find leaky areas. These devices admit smoke, which then escape through cracks and poorly sealed doors and windows. This time, the auditor can use his own eyes to see where problem areas lie.

A smoke pencil, or smoke machine, is also useful in determining the energy efficiency of furnaces and water heaters. Water heaters and furnaces are similar to a whole home, in that they are more efficient when they are sealed. Smoke machines help auditors determine whether these appliances have leaks or cracks.

The Combustible Gas Sniffer

Another device used for helping find leaks is a combustible gas sniffer. Keep in mind that families don't spend money on heat, they spend money on the gas used to create the heat. When gas escapes from leaky valves, money escapes from families' budgets. A gas sniffer detects whether gas is escaping from a furnace or water heater.

The Manometer and CAZ Analysis

As stated above, a manometer is an essential tool in determining how airtight a house is. It is also useful in measuring the efficiency of furnaces and water heaters. Furnaces and water heaters reside in what auditors refer to as the CAZ, or combustion appliance zone.

Auditors use a manometer to create a "worst case scenario" for the CAZ. First, they turn a home's air handler and exhaust fans. Using a manometer, they then find which parts of the home are pressurized, and which are de-pressurized. Doors to de-pressurized doors are left open, while doors to pressurized rooms are closed.

This creates a de-pressurized environment, making it hard for the CAZ to do its work. By measuring the pressure in the CAZ's exhaust during this worst-case scenario, auditors can determine if improvements must be made on the CAZ.

The Combustion Gas Analyzer

Another helpful tool in analyzing the CAZ is a combustion analyzer. These tools are used to measure temperature and CO emissions, among other things. When the CAZ is at full operation, the combustion analyzer's sensor is placed in the smallest unit in the CAZ. After this unit is turned on, the analyzer determines when a stable temperature has been reached. At this point, carbon monoxide levels are measured. If these levels are too high, then work must be done on that unit in order to increase efficiency.

These state-of-the-art tools help WellHome inspectors verify that a home's energy usage is at peak performance. BPI certification guarantees that they have the know-how to use these tools in a proficient manner. It also means that they have the intelligence to ensure that your home improvement project is successful.

Other Tools

Sometimes, fancy gadgets aren't enough. Often, a home energy audit requires the use of more basic tools. Tape measures are used to determine the square footage of rooms, floors, and the entire house. In order to compare square footage to air pressure, complex math and reasoning skills are required. WellHome auditors have been rigorously tested to ensure that they have the smarts to get the job done. Families demand it. BPI certification verifies it.

WellHome Inspectors: Experts at Using State-of-the-art Auditing Equipment

21st century tools are needed for 21st century energy solutions. The Homestar Program will provide tax rebates to energy efficient homes, but new equipment is necessary to verify a home's efficiency. WellHome inspectors are highly proficient with this equipment. Furthermore, they are able to verify that a home's efficiency has increased, allowing for these rebates to go through.

When you want to retrofit your house, you want the best technology and know-how. WellHome inspectors have that. It's certified. They have the confidence that comes with the best equipment and experience. You can have the confidence of knowing that you've picked the best in the business. It's your home. It's your budget. With your family and pocketbook on the line, and BPI certification in their pocket, WellHome is the right choice for your home energy future.

[[ct]]: Homestar Plantarium


Zoochosis Presents: Escalator

9 May 2012 at 12:33pm


JUST A FRIEND - (Biz Markie cover)

9 May 2012 at 4:16pm


Next page: Skateboard Grind Rail Blueprints


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